![]() Just so players enter the game in waves, rather than in a flood. Paywalling early access behind more expensive editions is a generally annoying and money-desperate practice, but it may have worked in Diablo IV's favour. Is that a first? The r/Diablo4 subreddit is full of threads praising the clean launch, with one Redditor who wrote that it’s the “smoothest launch ever for Blizzard on PC.” Another commented: “Playing since release minute, no queues, maxed out settings 150fps at all times outside cutscenes, no rubber banding.” That’s sort of refreshing after the slew of rocky PC launches this year.īut, again, we’ll see if the servers hold steady when everyone gains access on June 6th. So, Diablo IV’s launch has been very easy, all things considered, and the internet is happy about it. Mostly from an older sibling who wouldn't shut up about it. I was barely online circa 2012, but even I had heard of Errors. Lags and disconnects were frequent occurrences. There have been some annoying licensing errors affecting console friends (and a few PC players too), but with the disastrous launch of Diablo III in mind, early access hack n’ slashers can let out a sigh of relief that lightning hasn’t struck twice.ĭiablo III’s launch was somewhat infamous for the one-two punch of server issues and just general design decisions that the internet kind of hated. Fingers crossed for the full launch on June 6th. But the biggest news for PC players is how surprisingly stable the launch has been. ![]() Just yesterday, June 1st, early access for Diablo IV officially began for owners of the Ultimate and Digital Deluxe editions.
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